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Post by liljesus on Mar 29, 2015 3:14:55 GMT
Due to the recent update and 50 fast charges, many more people have been playing who have been inactive for a long time. During inactivity, your NWL decreases, and therefore when these players return, they are lower than they should be and therefore thrash many other players. So what your saying is you made it WORSE!!!!!!!!!!
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Post by Bradders on Mar 29, 2015 7:38:37 GMT
Due to the recent update and 50 fast charges, many more people have been playing who have been inactive for a long time. During inactivity, your NWL decreases, and therefore when these players return, they are lower than they should be and therefore thrash many other players. So what your saying is you made it WORSE!!!!!!!!!! I am not a game developer. I just made this forum. That was only relevant for a few days; it hasn't been a problem since a month ago.
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Post by liljesus on Mar 30, 2015 16:56:39 GMT
just worse and worse... i played my first 10 games so well that u give me opponents 10 levels higher than me and i lose but my points dont go down too much so i get another and another persons better than me. this puts me in a stupid ass credit slump i cannot upgrade my bots but i get exp so they could be upgraded but i cant get creds without wins but i cant win because i only get opponents way over my level. i have to lose and lose and lose to get a decent match. im like 8 loses in a row. and i cant upgrade to have a chance at all cuz u cant design for shit. all u have to do its make 10$ = 10k credits and i would be good i could compete to some extent with the stupid matchups u give me. like god damn make a 3 year old have a kinfe fight with an iraqi. why dont u fix it on one end or the other. either get me an option to get credits or give me actual matches not someone who has played 500 matches to my 20 damt fqcks its not hard im bout to steal this game and make a version 20 xs better
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Post by Bradders on Mar 30, 2015 17:14:20 GMT
"10 levels higher than me" Neuron level does not = Team quality. The neurons may have poor parts, poor formation (or many other things I will not go into as I have explained it far too many times here)
"all u have to do its make 10$ = 10k credits" You want micro-transactions. I cannot take you seriously.
"like god damn make a 3 year old have a kinfe fight with an iraqi." Racism. Right. You are stereotyping all people from Iraq as knife-wielding fighters.
"im bout to steal this game and make a version 20 xs better" Have fun with that.
I am not a game developer. However, I do own this forum, and your racism is not welcome here.
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thebestteameva
Beginner
Posts: 11
Team Name (A-Team): Thebestteameva
Team Name (B-Team): MalevolentForce, OutKast, Jared,
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Post by thebestteameva on Apr 11, 2015 18:31:50 GMT
It's worse now since new players can buy level 10,11,12 or even higher neurons for just 300 credits since everyone just makes them and sells them.
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tiskoz
Beginner
I need friends in Neuronball.
Posts: 13
Team Name (A-Team): tiskec1985
Team Name (B-Team): Tiskoz
Location: Green Bay, WI. USA
Real Name: Christopher
Nickname: Tisko
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Post by tiskoz on Oct 28, 2016 6:28:22 GMT
I agree that there should be a ranked and unranked system.
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Post by theseekers on May 12, 2017 22:40:02 GMT
Many of the more experienced players I've encountered are smurfing.
Here's what I think is happening.
1. Experienced players are artificially adding losses to their account.
There is a reason for this that I'll explain in a moment, but right now the system allows you to set up teams from 1-5 neurons at a time. What this means is that it is entirely possible to intentionally set up a team of one highly defective neuron (i.e. overheating constantly) that you can put on autoplay while you are inactive to gather losses for your account.
2. There is an economic incentive to add losses to your account.
In this game, you will not be awarded anything but experience for losing; you will not get any boosters or money for participation if you don't get the win. That said, a loss on an account is insignificant compared to cashing out with your best team. Consider this hypothetical situation. A player with over 1000 games on their account sets up a defective team to lower them about 200-300 NWL points. When they set the team back to their decked out team of level 20+ neurons with a decent setup and special attributes, what do you think the result will be? Sure, they will encounter the occasional other player who is also smurfing, but most of the time they will encounter weaker players who have not had the opportunity to build up their neurons or their facilities nearly as far as the other players have. The NWL sink is even more effective if in fact they lose NWL points with inactivity.
3. The rich are getting richer and the poor are getting poorer.
Needless to say that the smurfing option is not available to everyone. You can't use that tactic if you have five level 10 neurons and you're trying to farm people while you're at 100-200 NWL. You don't have the team size, money or neuron power to take advantage to the level that the super experienced players do.
Conclusion It is an unwise conclusion to say that the system is fair just because there are "reasons" why an experienced team does not have as many points as other experienced teams. The fact is that the current system is exploitable at the expense of newer players who have less to work with. What we need in place is something that looks at the number of games played as a team and pushes players into brackets such that a player at 400 NWL who has 100 games will not be matched up against a player with 400 NWL who has Tier V facilities and 2000+ games.
For example:
Beginner Brackets (7 divisions, 0-100 NWL) Division 1 - 0-20 games Division 2 - 21-50 games Division 3 - 51-100 games Division 4 - 101-200 games Division 5 - 201-500 games Division 6 - 501-1000 games Division 7 - 1001-2000 games
Intermediate Brackets (6 Divisions, 101-250 NWL) Division 1 - 0-50 games Division 2 - 51-100 games Division 3 - 101-200 games Division 4 - 201-500 games Division 5 - 501-1000 games Division 6 - 1001-2000 games
Expert Brackets (6 Divisions, 251-400 NWL) Division 1 - 0-50 games Division 2 - 51-100 games Division 3 - 101-200 games Division 4 - 201-500 games Division 5 - 501-1000 games Division 6 - 1001-2000 games
Elite Brackets (5 Divisions, 401-650 NWL) Division 1 - 0-100 games Division 2 - 101-200 games Division 3 - 201-500 games Division 4 - 501-1000 games Division 5 - 1001-2000 games
Challenger Brackets (4 Divisions, 651-750 NWL) Division 1 - 0-200 games Division 2 - 201-500 games Division 3 - 501-1000 games Division 4 - 1001-2000 games
Champion Brackets (3 Divisions, 750-1000 NWL) Division 1 - 0-500 games Division 2 - 501-1000 games Division 3 - 1001-2000 games
Grand Champion Brackets (1 Division, 1001+ NWL) Division 1 - Any game count
Naturally this is just a thing I thought of on the fly, but it's likely more fair than the system we have now.
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