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Post by Bradders on Feb 21, 2015 20:34:07 GMT
This is a topic about the special abilities which neurons can have from upgrading the Factory in the Headquarters. If you know of any, please let us know. Neuron Ability | Description | Colour (Glow) | Build Time | Cost | Example | Flex | The attributes points of the Flex Neuron can be reallocated anytime.
| Purple/pink | 2 Days | 5000 | Example
| Eco | The Eco Neuron spares 1% battery life per level.
| Green | 3 Days | 10000 | Example
| Stretch | This small Stretch Neuron will grow and become stronger when being hit on field.
| Yellow/gold + Arrows | 4 Days | 15000 | Example | Tough | The Tough Neuron can be hit without being stunned.
| Brown/orange | 5 Days | 20000 | Example
| Turbo | Turbo Neurons periodically activate a rechargeable burst of energy.
| Red twirl | 6 Days | 25000 | Example
| Electro | This Neuron's shell delivers electrical shocks to opponents. | Light Blue + Bolts | 7 Days | 30000 | Example
| Ghost | Ghost Neurons can avoid collisions by turning into a hologram. | Clear | 8 Days | 35000 | Example
| Angry | Angry Neuron's nervousness increases during the match.
| Purple/pink + spiky | 9 Days | 40000 | Example
| Elite | The Elite Neuron learns faster and gains from 10 to 14 points per level. | Silver stars | 10 Days | 45000 | Example
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kprs
Beginner
Posts: 4
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Post by kprs on Feb 23, 2015 4:53:21 GMT
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Post by Bradders on Feb 23, 2015 15:56:59 GMT
Well, I don't know yet. I believe it has something to do with battery consumption but I'm not fully sure.
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Post by Bradders on Feb 23, 2015 18:09:21 GMT
Update, it is now known to decrease battery consumption for the Eco neuron. (Or more battery capacity for the Eco neuron)
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Post by ra2lover on Feb 24, 2015 19:54:14 GMT
www.gpro.net/en/forum/ViewTopic.asp?TopicId=24009&PostId=3527925#post3527925[16:08:52] MTN D3W > what about the new neuron types? i've only upgraded the bleachers so far for more cash [16:09:10] Cobra Team> i unlocked 4 types [16:09:20] MTN D3W > nice are they any good? [16:09:21] Cobra Team> well 3 cause the 1st type is 'standard' [16:09:38] Cobra Team> fun but does not make our actual bots useless so far [16:09:48] Cobra Team> 2 flex bot = u can reattribute points at any time [16:09:57] MTN D3W > oh good, that's what I was worried would happen [16:10:01] Cobra Team> 3 eco bot = he consumes a bit less battery per level [16:10:19] Cobra Team> 4 strech bot = a tiny bot that get stronge and bigger when he's being hit[16:10:27] Cobra Team> next one on friday
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Post by Bradders on Feb 25, 2015 20:11:38 GMT
Added 'Tough' Ability.
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Post by Bradders on Feb 26, 2015 21:21:08 GMT
4 out of the 9 abilities have now been created by at least 1 team each (although Tough Bot not played game yet), gonna take much longer for the other 5 though
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Post by Neuromancer on Feb 27, 2015 0:06:54 GMT
4 out of the 9 abilities have now been created by at least 1 team each (although Tough Bot not played game yet), gonna take much longer for the other 5 though First Tough Neurons Haplomaximus Owner: thiboo www.neuronball.com/en/player/167994/and mine Disastrowave www.neuronball.com/en/player/168185/My factory will unlock next level in few hours. Maybe you can add build time and cost - A standard Neuron which comes out of the factory with a random level. Cost:0 Build time: 1 day
- The attributes points of the Flex Neuron can be reallocated anytime. 5000 2 days
- The Eco Neuron spares 1% battery life per level. 10000 3 days
- This small Stretch Neuron will grow and become stronger when being hit on field. 15000 4 days
- The Tough Neuron can be hit without being stunned. 20000 5 days
- Turbo Neurons periodically activate a rechargeable burst of energy. 25000 6 days
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Post by thiboo on Feb 27, 2015 13:33:04 GMT
does burst of energy means it recharges itself ? i have a brute to sell now
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Post by Bradders on Feb 27, 2015 15:12:59 GMT
Updated the topic with a table with more information! Thanks very much to those who contributed
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