Post by thebestteameva on Apr 12, 2015 16:47:38 GMT
At this link (http://neuronball.freeforums.net/thread/152/beginners-guide), someone asked for a beginners guide, because there isn't one. I'm going to change that.
Hello! And welcome to thebestteameva's beginner guide to neuronball!
(Warning: This guide may contain my opinions are certain things, if you don't trust them, feel free to ask someone else!)
1.How do I play Neuronball?
Well, you see, you don't actually "play" per say, you more or less watch. And after a few matches, your bots level up, giving you 10 skill points to allocate into "Acceleration", "Speed", and "Strength". As they level up, you will unlock more items you can add to them. Such as "Batteries", "A.I", and "CPU".
2.What is the difference between the three stats?(Strength, Speed, Acceleration)
Acceleration makes your neuron react faster, as well as speed up faster. Speed, obviously, controls how fast your neuron moves. Strength increases how hard your neuron hits the ball, lowers how bad he'll get knocked back, and also can push neurons out of the way(Depending on their strength).
3.What do the batteries, A.I, and CPU do?
Batteries do multiple things. Your neurons run on them, so they have to recharge, and can run out of battery during a game. Some charge faster, but have a lower performance. Some take a while to charge, but have a higher performance.They have a certain capacity that shows how long they will last, depending on what CPU you are using. A.I decides what position your neuron plays. You can choose: Striker, Kicker, Midfielder, Defender, Goalkeeper, Winger, and Utility. And CPU decides performance, a lot like battery. They differ in how much battery usage they take. The more they take, the higher performance they allow.
4.Can you describe the batteries?
U-PU: These batteries increase strength, but sacrifice some speed. They take 24 hours to refill. They also have the highest capacity.
H-HE: These batteries increase speed, but sacrifice some strength. They take 8 hours to refill. They have have a normal capacity.
BR-BA: These batteries have the best performance, but don't last long. They are very great to use, but be wary that they only last about 1 minute. They take 20 hours to refill. They have one of the lowest capacities.
N-CU: These batteries have very low performance. But they charge every 2 hours. They have the lowest capacity. They are normally only used if someone wants to play a lot of games. These are the cheapest batteries.
AG-AU: These are used the most. They have the 2nd best performance, and charge after 9:30 hours. These are the most expensive batteries.
LI-POLY: These batteries are average. They take 12 hours to recharge.
5.Can you describe the A.Is?
Striker:A striker is your main scorer. He tries to score and put pressure on the other team's defenders.
Kicker:A kicker scores as well, but it's not his main purpose. The kicker is mainly used to push the goalie out of the way for other scorers.
Midfielder:A midfielder plays both offensive and defensive. Can be used to score, but when the ball comes towards it's team's goal, it will go to play defense.
Defender:A defender stays in the back near the goalie and tries to assist in blocking shots.
Goalkeeper:A goalkeeper is in the goal and tries to block any shots coming it's way, it's a teams basic defense.
Winger:A Winger tries to avoid corners and opens up new angles of attack.
Utility:A utility bot plays every position, it just moves around as it wishes.
6.Can you describe the CPUs and what MIPS are?
MIPS are used to show overheating. So if your striker takes 900 MIPS, and your CPU allows 800 MIPS, then he will repeatedly catch fire. If it's under 800 MIPS then he will play well. Try to stay under the overheat limit. There is also an Optimal limit, which the MIPS need to be above that to have good ability.
Optical:Optical has the largest range of where it's playable. It takes a lot to overheat, and requires very little to be optimal.
Graphene:Graphene has a regular range, and offers a very good performance. It takes a solid amount to be optimal, and a solid amount past that to overheat.
Silicum:This has low power, but has a pretty big range of overheat and optimal.
Nanotube: This has a normal range between overheat and optimal, but it allows batteries to last a while.
Quantum:This allows the best performance, but has very little range between overheat and optimal, also drains battery quickly.
7.What is the headquarters?
The headquarters is an area with upgradable buildings. The headquarters has 7 buildings you can upgrade,
Fusion Power Plant: "The fusion power plant allows manufacturing of a batch of fast charges every 24 hours. Fast charges must be collected here."
Maintenance Center: "The maintenance center enhances boosters' ingame power and healing power by 10% per level."
Research Center: "The research center improves the capacity of your batteries by 5% per level."
Playfield: "Developing your playfield enhances the core attributes of your Neurons by 2% per level and the experience gained after each match by 10% per level."
Locker Room: "Each locker room level unlocks an additional slot to accommodate a new Neuron."
Bleachers: "The bleachers increase the credits you earn after each game by 10% per level."
Factory: "The factory allows you to manufacture Neurons. Each level unlocks a new type of Neurons with special abilities."
8.Can you make a part 2 of this if there is more questions?
Absolutely.
Hello! And welcome to thebestteameva's beginner guide to neuronball!
(Warning: This guide may contain my opinions are certain things, if you don't trust them, feel free to ask someone else!)
1.How do I play Neuronball?
Well, you see, you don't actually "play" per say, you more or less watch. And after a few matches, your bots level up, giving you 10 skill points to allocate into "Acceleration", "Speed", and "Strength". As they level up, you will unlock more items you can add to them. Such as "Batteries", "A.I", and "CPU".
2.What is the difference between the three stats?(Strength, Speed, Acceleration)
Acceleration makes your neuron react faster, as well as speed up faster. Speed, obviously, controls how fast your neuron moves. Strength increases how hard your neuron hits the ball, lowers how bad he'll get knocked back, and also can push neurons out of the way(Depending on their strength).
3.What do the batteries, A.I, and CPU do?
Batteries do multiple things. Your neurons run on them, so they have to recharge, and can run out of battery during a game. Some charge faster, but have a lower performance. Some take a while to charge, but have a higher performance.They have a certain capacity that shows how long they will last, depending on what CPU you are using. A.I decides what position your neuron plays. You can choose: Striker, Kicker, Midfielder, Defender, Goalkeeper, Winger, and Utility. And CPU decides performance, a lot like battery. They differ in how much battery usage they take. The more they take, the higher performance they allow.
4.Can you describe the batteries?
U-PU: These batteries increase strength, but sacrifice some speed. They take 24 hours to refill. They also have the highest capacity.
H-HE: These batteries increase speed, but sacrifice some strength. They take 8 hours to refill. They have have a normal capacity.
BR-BA: These batteries have the best performance, but don't last long. They are very great to use, but be wary that they only last about 1 minute. They take 20 hours to refill. They have one of the lowest capacities.
N-CU: These batteries have very low performance. But they charge every 2 hours. They have the lowest capacity. They are normally only used if someone wants to play a lot of games. These are the cheapest batteries.
AG-AU: These are used the most. They have the 2nd best performance, and charge after 9:30 hours. These are the most expensive batteries.
LI-POLY: These batteries are average. They take 12 hours to recharge.
5.Can you describe the A.Is?
Striker:A striker is your main scorer. He tries to score and put pressure on the other team's defenders.
Kicker:A kicker scores as well, but it's not his main purpose. The kicker is mainly used to push the goalie out of the way for other scorers.
Midfielder:A midfielder plays both offensive and defensive. Can be used to score, but when the ball comes towards it's team's goal, it will go to play defense.
Defender:A defender stays in the back near the goalie and tries to assist in blocking shots.
Goalkeeper:A goalkeeper is in the goal and tries to block any shots coming it's way, it's a teams basic defense.
Winger:A Winger tries to avoid corners and opens up new angles of attack.
Utility:A utility bot plays every position, it just moves around as it wishes.
6.Can you describe the CPUs and what MIPS are?
MIPS are used to show overheating. So if your striker takes 900 MIPS, and your CPU allows 800 MIPS, then he will repeatedly catch fire. If it's under 800 MIPS then he will play well. Try to stay under the overheat limit. There is also an Optimal limit, which the MIPS need to be above that to have good ability.
Optical:Optical has the largest range of where it's playable. It takes a lot to overheat, and requires very little to be optimal.
Graphene:Graphene has a regular range, and offers a very good performance. It takes a solid amount to be optimal, and a solid amount past that to overheat.
Silicum:This has low power, but has a pretty big range of overheat and optimal.
Nanotube: This has a normal range between overheat and optimal, but it allows batteries to last a while.
Quantum:This allows the best performance, but has very little range between overheat and optimal, also drains battery quickly.
7.What is the headquarters?
The headquarters is an area with upgradable buildings. The headquarters has 7 buildings you can upgrade,
Fusion Power Plant: "The fusion power plant allows manufacturing of a batch of fast charges every 24 hours. Fast charges must be collected here."
Maintenance Center: "The maintenance center enhances boosters' ingame power and healing power by 10% per level."
Research Center: "The research center improves the capacity of your batteries by 5% per level."
Playfield: "Developing your playfield enhances the core attributes of your Neurons by 2% per level and the experience gained after each match by 10% per level."
Locker Room: "Each locker room level unlocks an additional slot to accommodate a new Neuron."
Bleachers: "The bleachers increase the credits you earn after each game by 10% per level."
Factory: "The factory allows you to manufacture Neurons. Each level unlocks a new type of Neurons with special abilities."
8.Can you make a part 2 of this if there is more questions?
Absolutely.