Post by quadrophenia on Sept 3, 2014 15:13:21 GMT
How is XP Distributed and how much XP do you need to get to the next neuron level?
The XP (experience) is the variable which makes your neuron level (and team level) grow. This table shows how much XP is needed for each neuron level:
Level | XP |
1 | 0 |
2 | 200 |
3 | 620 |
4 | 1340 |
5 | 2440 |
6 | 4000 |
7 | 6100 |
8 | 8820 |
9 | 12240 |
10 | 16440 |
11 | 22880 |
12 | 32680 |
13 | 47498 |
14 | 69779 |
15 | 103124 |
16 | 152819 |
17 | 226608 |
18 | 335817 |
19 | 496973 |
20 | 734162 |
21 | 1082424 |
22 | 1592670 |
23 | 1960666 |
24 | 3427738 |
25 | 5014533 |
26 | 7323163 |
That is the fundamental point of this game, it depends about only two parameters :
The 5 stats * 2 players during the match, and the sum of your NWL points, and those of your opponent
The 5 stats are Goals, Passes, Interceptions, Framed Shots and Stopped Shots
If you win, draw or lose, the score, the level, the boosters... does not influence directly the XP of your bots.
To calculate the XP of one bot the formula (very difficult to find, even if it was simple formula) is :
XP of the bot after the match = XP before the match + Sum(% of the five stats)*(your NWL+the opponent NWL)
The XP amplifier is computed after, it multiplies the XP of each bot by its factor.
Your total XP of the match is the sum of all your bot XP acquisition
Your XP team (which give you your level) is the sum of all the XP you acquire in your matches - it doesn't change if you buy a high level neuron.
If a bot makes all the goal of the match he will progress by NWL1+NWL2 for this stat !
If no-one makes a goal in the stat (only autogoal or indirect ones), no XP for that.
So during a match if you are losing 9-0, hope to have 1 goal in the stat for your XP, it shall give to the bot 10% (1/10) of the NWL sum for this lonely goal !
I you win X-0 your bots will receive the same XP if they have done 5 goal each, or 2 each or only 1 ! (not very important but that the fact which makes me understand the formula)
If you choose the Spanish 4 goal keeper configuration, your striker will improve quicker, but your goalies 4* slower than a alone goalie ! And don't forget shot on the goal is a stat too (framed shot)
Because goals and stops are rarer than other stats, the XP of the goal (which makes the stops) and of the striker, improve much more quickly that other bots (defender, midfield, utility), but it's not because of their AI, but because of their position on the field. A utility who takes the GK place will improve quickly, so if you put it at the striker place...