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Post by Bradders on Apr 20, 2015 14:15:15 GMT
I'd say around Level 16+ isn't too bad for GK 4 and 5, but then GK 6 is available.... thx is quantum iv good for gk? Only for GK 4 or less.
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Post by ra2lover on Apr 20, 2015 15:35:59 GMT
Quantum is terrible for goalkeepers because you can't really upgrade their AI until you can replace the CPU.
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Post by slyderz on Aug 5, 2015 19:23:01 GMT
GK 4 and 5 are absolutely fine with good attributes, but if you have good attributes, then just go for GK 6 What sort of attribute breakdown for a goal keeper would be considered good?
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Post by Bendered on Aug 22, 2015 10:48:53 GMT
Depends on the bot type and your general nwl point range /level Early on you just need enough strength to not spin out or be kicked much vs kickers with mostly even speed acceleration. Later you need alot more strength to deal with the increasing kicker problem unless you run a ghost goalie in which case you mainly want to prevent it from getting knocked out if it does contact a kicker. So increase str as needed based on the kickers you face. More or less
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